Spend 50 exp into a warlocky Discipline, on your evil satanic mage kind of character, to get. Was it worth it? Rhetorical question, obviously.įifth is the pinnacle of TFN's poor design. It's not bad on its own, but you've put 30 exp into this.
They're in CE, Vanilla, UP and they all suck. Third is a recolored Blood Strike, an ability that was already a detriment to the player, but somehow it's even worse.įourth is what I'd call a 'mortal takedown' ability. It's stupid, just like its analogue in CE's Animalism, but it's still useful fairly often and this time it's fairly unique too. Second is a soft CC which, unlike CE, isn't something that most clans would have, but is a Masquerade Violation, which more or less halves the amount of interactions that it can be used in. First level of Daimoinon is an alright ability but it all goes to shit afterwards.
Well, it's mostly an extension of TFN being crap as a whole.Īpart from the bitter feeling of the fact that you're playing TFN over CQM or just a recent UP+ they're just poorly designed.