Not that there is anything to stress the CPU, as the game lacks destructible environments, object interactivity and complex AI for enemies.
Our quad-core was barely used, and we did not notice any slow-downs when we simulated a dual-core system. As said, Deadpool is not a demanding game at all. All you have to do is head over to Nvidia’s Control Panel, browse Manage 3D Settings, select Program Settings, find Deadpool’s profile (if there isn’t one, create), select Multi-GPU rendering mode and choose ‘Force alternate frame rendering 2’. Nvidia has not included any SLI profile for this game but you can easily enable it. As always, we used an overclocked Q9650 (4Ghz) with 4GB RAM, an Nvidia GTX690, Windows 7-64Bit and the latest version of the GeForce drivers. And we are happy to report that it does run fine (60fps) even on relatively dated PC configurations. Deadpool is being built on Epic’s Unreal Engine 3, meaning that it should run pretty good on a variety of PC systems. So, time now to see how this game performs on the PC. Thankfully, Deadpool PC was not delayed – hear that Ubisoft? – and the studio that handled it was no other than Mercenary Technology. However, it was later revealed (or should we say leaked) that it would be coming to our beloved platform. Developed by High Moon Studios, this new super-hero action title was meant to initially hit current-gen consoles only. When Deadpool was originally announced, a lot of PC gamers got disappointed.